Playing sound effects is actually
one of the easiest things to do. To play
Wave's, you can use the
sndPlaySound-function.
"MyFile.wav" is, of course, the
sound-file that you want to play. The '1'
following the file means that the program
should not stop to play the sound. The
sound will play and other events can be
happening. If you want the whole program
to stop while the sound is playing, just
change the '1' to a '0'.
For
MIDI-files, we use the
mciSendString-command. It's not too
complicated to understand how it works.
"MyFile.mid" is the file that
you want to open. You can use any name
for the alias.
'In general section
Private Declare Function mciSendString
Lib "winmm.dll" Alias
"mciSendStringA" (ByVal
lpstrCommand As String, ByVal
lpstrReturnString As String, ByVal
uReturnLength As Long, ByVal hwndCallback
As Long) As Long
Private Declare Function sndPlaySound Lib
"winmm.dll" Alias
"sndPlaySoundA" (ByVal
lpszSoundName As String, ByVal uFlags As
Long) As Long
Private Sub Form_Load()
Const m_MIDI = "MyFile.mid"
Const m_MIDIAlias = "MyFile"
sndPlaySound "MyFile.wav", 1
mciSendString "OPEN " + m_MIDI
+ " TYPE SEQUENCER ALIAS " +
m_MIDIAlias, 0&, 0, 0
mciSendString "PLAY " + m_MIDI
+ " FROM 0", 0&, 0, 0
mciSendString "CLOSE
ANIMATION", 0&, 0, 0
End Sub
To stop the MIDI-file, just use
this:
mciSendString
"OPEN " + m_MIDI + " TYPE
SEQUENCER ALIAS " + m_MIDIAlias,
0&, 0, 0
mciSendString "STOP " + m_MIDI,
0&, 0, 0
mciSendString "CLOSE
ANIMATION", 0&, 0, 0
|